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BornSong: From 0 to a Game in Rust with Bevy Feedback

In this workshop the participant will go from knowing nothing about game dev to creating a fully functional level of a video game featuring physics, art, sound, and music.

The workshop will cover how Bevy works, the ECS based architecture, and how to put it together to create a Bornhack themed Metroidvania level.

Assets, art, music, and a framework will be provided to all participants.

Any participants should have a grasp or Rust and a system with rust and cargo installed. No Bevy or game dev experience is needed.


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