9/10 of traditional game developers do not want you to know this one simple trick!
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This talk explores how to use large language models in combination with structured output to create cool emergent gameplay scenarios, item and even character generation.
So basically:
- My ideas for cool or fun semantically driven procedural generation use cases in gaming
- What even is GBNF?
- Tips, tricks and footguns i have run into.
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Schedule for 9/10 of traditional game developers do not want you to know this one simple trick!
- Friday, Jul 18th, 2025, 12:10 (CEST) - Friday, Jul 18th, 2025, 12:20 (CEST) at Speakers Tent