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9/10 of traditional game developers do not want you to know this one simple trick! Feedback

This talk explores how to use large language models in combination with structured output to create cool emergent gameplay scenarios, item and even character generation.
So basically:

  • My ideas for cool or fun semantically driven procedural generation use cases in gaming
  • What even is GBNF?
  • Tips, tricks and footguns i have run into.


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Schedule for 9/10 of traditional game developers do not want you to know this one simple trick!

  • Friday, Jul 18th, 2025, 12:10 (CEST) - Friday, Jul 18th, 2025, 12:20 (CEST) at Speakers Tent